Welcome guardians. It hurts my soul to make these kind of videos, because the support for the Lore at the moment has been amazing. However, with the release of Iron Banner I was honestly shocked that no Iron Banner gear had a Lore tab. I have been pretty tight lipped about critiquing the Lore in Destiny 2, so today I am going to give my overall opinion on the Lore in Destiny 2 starting with the Iron Banner. Please note this feedback comes from a place of passion and only wanting what is best for Destiny 2 and the lore community.
As usual, I will be live over on twitch when this video is released. This is myelin games and I hope you enjoy this latest Destiny 2 lore episode. PS I know I am potatoe at PvP
Let’s start off with the Iron Banner Gear. In Destiny 1, the Rise of Iron expansion introduced a plethora of Lore surrounding the Iron Lords, in fact the writing team made it clear that Rise of Iron was not an expansion about Fallen SIVA but was an expansion about the Iron Lords, to tell the backstory of the Iron Lords.
All of the original Iron Lords, Saladin, Efrideet, Jolder, Perun, Skorri, Felwinter, Gheleon, Radegast, Silimar and Timur had their own grimoire cards and interconnected stories. Efrideet actually left the Iron Lords and joined a non-miliatry Guardian community, a pacifist community, likely friendly to the Fallen considering they are called bug-huggers. Jolder sacrificed herself at the SIVA replication complex to seal SIVA away, leaving Saladin alone. Perun fought side by side with Saladin and Radegast before the days of the City to defend a settlement from a Warlord named Segoth, by the way Segoth’s head is an artefact in Destiny 1. Skorri made the battle-bard that buffed her teammates. Felwinter was a previous Warlord that converted to an Iron Lord. He returned back to his territory, Felwinters Peak and brutal killed the new reigning Warlord Citan. Gheleon gathered ahamkara bones. Radegast was the one who actually formed the Iron Lords AND was the one to give the name Guardians, before Radegast, we were not called Guardians, we were called the Risen. Radegast formed this alliance to help defeat the warlords. Silimar was architect and designed Felwinter’s peak. Timur was obsessed with the Warminds and Clovis Bray.
You get the point, there is a lot of lore surrounding the Iron Lords.
In addition, when Rise of Iron was released they also released new collectables, SIVA fragments, which told the story of how SIVA was created, how SIVA destroyed the iron lords and how the Fallen integrated SIVA.
I don’t understand why none of this has been included in Destiny 2. Even if they recycled some of the grimoire cards from Destiny 1, even that would have been better than nothing. They already used some Destiny 1 grimoire cards in the subclass missions, in case you did not know, when you go to unlock your other subclasses, when you enter the Dark Forest, some of the quotes are actually from Destiny 1 grimoire cards, including Toland The Shattered for the Warlocks.
So, with the exclusion of Lore tabs on the Iron Lord items, what we are unfortunately left with is weapons and armour pieces that have no context, they are hollow, extremely superficial and they do not contribute to understanding and progressing the Destiny Universe; they simply look cool. Well, really only the armour looks cool, many of the weapons are re-skins, which I know many people are annoyed about.
Now, I want to contrast this lack of Lore to the Lore of the Raid, the Raid lore shows Bungie potential with in-game story-tellling. For example, if you are a Titan, and collect the Titan armour set in the Raid, if you read every item from head to toe, it tells the Story of Rull, a Shadow of Calus. Which is the next video by the way. The armour hints at what this mysteries species, the Clipse may look like, the armour is regal with a gold and purple palate representing how Calus bribes his army and gives these extravagant gifts. All these elements come together to expand the Destiny Universe, to give depth to the Universe and increase immersion in the game.
The new Iron Banner armour has a Samurai theme, with no context, no lore and no relevance to the Iron Lords. It is literally like they said, what do the kids like these days… Samurai’s? Does Bungie truly believe that everyone who plays PvP is not interested in the Lore, it’s PvP do not worry about adding the Lore. In my opinion this sets a dangerous precedent of prioritizing aesthetics over world building and storytelling. Imagine if this thinking is applied to DLCs, cool shiny new armour but no substance, no depth. Just give people cool loot and they will buy the DLCs, no need to have background lore.
When you contrast the effort that went into the Raid lore with the absence of Lore in the Iron Banner it is hard not to think that something must have gone wrong again, did they lose their writing team, did they not have enough time to add the Iron Banner Lore, did they decide that PvP players do not like the Lore, I honestly trying to find some justification for not including the Iron Lords lore. Obviously, there is no grimoire cards, there is no mission dialogue in PvP and as I have explained there is no lore tab, so does that mean the Lore of the Iron Lords will not feature in Destiny 2?
My overall opinion about the Lore tab in Destiny 2 has been hit and miss. Destiny 2 seems to have this spectrum from amazingly good lore, like what is seen in the Raid gear, where everything works together, to some incredibly bland lore, to completely non-existent like the Iron Lords.
Lets now move pass the Iron Banner topic and talk more in general about how Destiny 2 has delivered the Lore. IN my opinion, the lore has become incredibly inaccessible to the average player despite being included in-game. The scannables are either one of two options, the first option is that they require such detailed knowledge of Destiny 1 grimorie cards that new players would not understand them OR option two they are filler content and do not actually add any world building. Combine this with a lack of codex, somewhere to store this scannables so that they can be listened at a later time, and with the removal of the grimoire card score and I don’t see why any new player would be motivated to scan the environment, there is no reward.
As much as I would like to think that I make awesome content and the massive jump in views on my channel is attributed to the content I make, I actually think that the increase in popularity of Lore videos is directly related to how inaccessible the lore is in game. New players have scanned a couple items here and there in the EDZ, heard names like Savathun thrown around in mission dialogues, heard Sloan mutter the name of Dredgen Yor and then once their interest has been peaked, they have zero avenues to investigate the lore, so the next best thing is to youtube search, who is Savathun, who is Dredgen Yor et etc.
I know that many other Lore content creators share this feeling, there is a general disappointment in the scannables in Destiny 2.
I do not like making this videos, but I feel like Bungie missed a massive opportunity to introduce new players to the Lore of the Iron Lords, I feel like the lore is incredibly in-accessible to new Destiny players and I feel that if Bungie is saying Destiny 1 was episode zero, well then Destiny 2 should be doing real work in setting the foundation of this universe. Everyone witnessed the potential of bungie with the work completed with the Taken king, the books of Sorrow, Rise of Iron and as it stands Destiny 2 is nowhere close to delivering the level of quality lore and that just baffles me.
Unfortuantely, this video was not a pleasure to make, but I appreciate you listening, if you would like to support the channel, you can leave the phrase, “Lords of Lore” to show your support for the Iron Lords. This is myelin games. Peace.